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Evaluations:
Opening
Page
Using
Evaluations as PLANNING tools
SUGGESTIONS:
Grammar
Level Evaluation Strategies
Dialectic
Level Evaluation Strategies
Rhetoric
Level Evaluation Strategies
STOCK
TOOLS FOR EVALUATION:
Portfolios
Projects
Oral
Presentations
Learning
Logs
Journals
Graphic
Organizers
Self-Evaluation
Cognitive
Growth
Demonstrations
Making
Books
Displays
Published
Tests: preparing for them
and taking them.
Games!
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Games!
Use a game to find out what your student has learned... he can learn
making it and learn playing it!
For Grammar level students, and even for some delayed or
tactile older students, having students make or play games can be a great
evaluation tool.
You can make up quizzes for your younger students:
- Brenda, one of our users, wrote: I wanted to pass
along a great site to everyone...www.puzzlemaker.com
You can put in a list of words,etc, and it will generate
puzzles....everything from wordsearches, to crossword
puzzles...codes, etc!!! They also have some really cool mazes
which my younger ones love!! I have used it a lot for something
fun to go along with what we are studying...
- On our Arts/Activities pages (listed under links for
each Year-Plan) you'll frequently find sites linked that are
interactive. Why not send your child on a treasure hunt through
such a site, looking for facts or concepts?
Occasionally, in the Tapestry of Grace Student
Activity pages, we've designed a game your kids can make. Why wait
for our suggestions? Use a common, familiar game format for
"rules" and design a simple template for the "pieces."
Then, have your child make the game (great learning tool!) and then have
you or his siblings play it. A successful game is a successful
evaluation! Here are some common "pre-designed" formats:
- Design a "card" template, and have the
child design an "Old Maid" game. This works well for
information that links people and facts. Don't forget to have
one odd person, or fact, as the Old Maid!
- Lotto: especially good for Lower Grammar kids.
Lotto is played with each player having a card, typically divided into
9 large squares. Each square has a picture or word. Each board
is different in layout of squares' contents, but content is identical.
The child creates these boards (after you design the grid).
Then, using another template that you create, the child makes a deck
of square cards that fit the squares on the players' boards. On
these cards are pictures/words that match the players' boards.
The deck is placed in the center of the table, face down. Each
player draws in turn and matches the card to one of his squares, if he
can. If not, the card goes to the bottom of the pile.
First player to fill his card wins! This game is great for young
readers' sight words, grammar labels, spelling words of the week, and
any other word/picture, or picture/picture association.
- Flash cards: a simple deck of flash cards can be
made. Then, siblings can "flash" each other, quizzing
until material is mastered. Good for all vocabulary, math facts,
historical dates, etc.
For weeks, or units, where there are lots of people,
places, and dates, (such as in Year 2, Units 2 and 3) a trivia-type game
is useful:
- For Grammar level students:
We are not looking for mastery of places, people, and
dates. However, your child may be well served if, over the course
of a unit, you ask him to develop a question and answer game (using a
trivia game format). You can use simple index cards, and as you
discuss his reading and bring out main points, you can ask him to write
the information he learns in question form on one side of the card, and
then the answer on the other side. As the unit progresses, the
size of the deck will grow.
Each week, you can review the entire unit to date, if
you so desire, by sitting down for an hour and playing this game with
your child.
You can also use the game for evaluation purposes at
the end of each week by having the child answer the questions in flash
card format in a sit-down session.
- For Dialectic and Rhetoric levels:
These students can make their own flash cards/trivia
question cards. Because they will need to discern which
information is important, and reformat that information into questions
and answers, the very process of making the cards is valuable.
You can use them each week, or at a unit's end, as
with Grammar levels above.
Siblings on all levels can join together to make one
big trivia-type game. Simply tag the cards with colored circle
stickers (or dots drawn with markers) or use colored cards to indicate
level of difficulty. Each player should answer cards at their
level and gain points for answering correctly. (Usually, Dad needs
to choose the Grammar level! :-D)
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