What is Olympus?
In Scott Somerville’s new novel, Olympus is an online game that brings Karl, his brother Jacob, and his new friends into the might and magic of mythical Greece. When they play the world’s first full-immersion MMORPG (Massive Multiplayer Online RPG), they interact online with other players around the world in an experience like no other. To learn more, keep reading. Olympus awaits.
Olympus is immersive.
No other game on earth so completely takes its players outside of earth. Karl’s first step in entering Olympus is to put on a cybersuit™ — developed by MytholoGen, creators of Olympus, the cybersuit registers every movement with pinpoint accuracy, allows him to feel objects in the world of Olympus, and enables him to walk, run, jump, swim, climb, and fight with a 360° range of full-body motion. The cybersuit helmet projects 3D graphics and crystal-clear sound. What does this mean? It means that when Karl and his friends enter Olympus, they see, hear, and feel Olympus from head to toe.
Olympus is competitive.
At its heart, Olympus is a massive game of King of the Hill. The goal of Olympus is to conquer the mythical Mount Olympus, defeat a “god” of the Pantheon (another player who climbed the hill and beat the player before him) in single combat, and take that god’s place as a ruler of the game. But how Karl conquers the mountain, which god he challenges, and whether he should even try remains to be seen…
Olympus is cooperative.
In order to climb the incredibly challenging Mount Olympus, Karl will need help. The online nature of Olympus means that he’s playing with millions of other heroes worldwide, each with their own priorities, plans, and allegiances. In Olympus, players band together to accomplish goals, doing together what a lone player would find almost impossible. But at the end of the day, when Karl faces a “god” in combat, it will just be him and his skill alone versus the might of Olympus.